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Combine that with characters that can harass you from a full screen away and completely lock you down if you’ve used all your MP, and you have a pretty frustrating on-ramp as you learn the systems and roster. There’s also Exhaustion to consider, the state you enter when you run out of MP and your MP specific skills no longer function. Although it’s an anime fighter, there’s no air guarding, no double jumps, and no air dashes other than some character-specific moves, so the action stays relatively grounded. At first, DNF Duel felt heavy and unwieldy. Movement also took me a while to wrap my head around. Finding creative ways to use my MP and knowing when to Convert my white damage often meant the difference between victory and defeat, and I really liked the flexibility the system offered. When you perform a Conversion, it also returns your character to a neutral state, allowing you to chain moves together that normally wouldn’t be possible, or making certain risky moves safe by letting you block when you would normally be punished. The twist in this comes from the ability to Convert white damage (the temporary damage you gain from blocking and being hit by less powerful moves) into MP. Rather than assigning inputs to a cooldown like Granblue Fantasy Versus, DNF Duel ties your MP Skills and Guard Cancels to an MP meter, with the most powerful screen-clearing moves often consuming the most MP.
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But until you know what to do in a given situation, tying so much of each fight up in learning these tricks can be rough to deal with. Getting beatdown by one gave me concrete goals to lab against in training mode, and a major sense of satisfaction when I didn’t let someone get away with it later. These are some truly wild characters with some truly nonsense moves, and much of the difficulty curve consists of learning how to deal with these attacks. Many characters also have invincible reversals on wake up, quick pokes that can be converted into big damage, and gigantic screen filling objects like Inquisitor’s giant wheel or Kunoichi’s fire tornado. For instance, the Striker can chain special attacks together in a way that other characters can’t, making her especially adept at continuing pressure and often tricking opponents into thinking they’re safe to counterattack when they’re actually not.
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